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cogblap v0.98 | beta testing will be happening occasionally
More thermo engine tweaking, removed all of the stationary high-cap tanks and replaced them with labeled portable canister ports.
Added a little gas storage room, but unless you are super pro at rationing fuel, crappy engineers will need to pester Toxins and/or QM for more gas canisters. Gas canisters oughta be orderable. Also cut down the number of pumps from 16 to 8 and streamlined a bunch of the stuff so it's not quite so daunting to look at.

http://i.imgur.com/hJht5KQ.png

The newbie engineer method will keep a pretty solid 150-200 kilowatt output going without much effort. I was kinda bummed at first because my experimental hellburn is way harder to control and sustain now, but with another hour or so of testing in-game I got it right back into a nice sustained murderforge level. Takes some optimizing at the start and a lot of running back and forth hitting valves and adjusting pump strengths every minute or so but it'll keep boiling away like this for awhile if you know what you're doing.

http://i.imgur.com/K7F9jI9.png

It almost reached 2 megawatts while I was burning to death.

edit: got it purring and humming constantly now, a couple of looping audio clips that are picked by how much power you're generating.


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