04-18-2015, 12:58 PM
To put everything in context, I'm terribly displeased with the usual curvature of things being
- Introduce /object/
- Someone finds a counter that is borderline griefing but only just enough over the top to think it's justifiable
- At the first mention of /object/, three powergamers beeline to create said counter and put it in place. Serious station and crew damage is accumulated.
- The proverbial last drop lands in an admin's glass
- Either explicitly point out that said counter is against the rules or nerf this counter into a situational use.
- Listen to incessant whining that the easy, griefy counter is now gone/not allowed.
This pattern repeats ad infinitum. Suffice to say I'm not happy when I have to point out in relation to the nine millionth thing that bombing crew is griefing.
- Introduce /object/
- Someone finds a counter that is borderline griefing but only just enough over the top to think it's justifiable
- At the first mention of /object/, three powergamers beeline to create said counter and put it in place. Serious station and crew damage is accumulated.
- The proverbial last drop lands in an admin's glass
- Either explicitly point out that said counter is against the rules or nerf this counter into a situational use.
- Listen to incessant whining that the easy, griefy counter is now gone/not allowed.
This pattern repeats ad infinitum. Suffice to say I'm not happy when I have to point out in relation to the nine millionth thing that bombing crew is griefing.