01-21-2013, 01:16 PM
Dachshundofdoom Wrote:I would like to point out that job-specific traitor items are kinda meant to work that way. They're all pretty strong or pretty stealthy, but none are really both. Singularity Bomb is obvious as shit, but powerful. Maneaters are a bitch to an incompetant crew. Fog Machines...Oh God, Fog Machines...But yeah. I kind of think the risk associated with using a job specific traitor item forces you to decide if it's worth it to use and risk all the attention then shifting to you.Ronnyfire Wrote:Dachshundofdoom Wrote:Long story short, the day was saved specifically BECAUSE traitor items are job specific.
I have the opposite feeling, i love the idea because it gets rid of the meta-game.
"A singularity bomb? Better gather up all the engineers and strip search them!"
The worst part about job specific traitor items is that it instantly pins all the blame on you and you cant use them against a competent crew stealthily
Yeah, I see where you're coming from. For every cool time like that it really is 90% "that's a maneater, better tase all botanists on sight." So yeah, this is a very great idea and I hope it gets implemented.