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PVE Gameplay overhaul for Research, Mining, Engineering V1
#27
Honestly? If the player versus environment aspect of the game were to be reinforced well, and the gameplay resulting from it actually fun, I'd have no complaints. As it is the station is pretty static, and more optional things to do to keep everything from going horribly wrong would be nice. These PVE features (I'm mostly interested in players versus the toughest environment of all - the station itself) would have to be largely optional, as some players might not be interested or they may get bored, and people shouldn't be branded as traitors/parasites/whatever for slacking off and bumming around the station.

But yeah. By all means, have a good clear idea of where you're taking SS13 next. Just make sure it doesn't completely replace what we have now.


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