04-11-2015, 09:20 PM
Spies are often depicted as well-trained agents capable of doing ridiculous shit. So how about in return for not getting any special gear, spies are given the ability to do things regular crewmembers can't with tools available on the station along with a few passive perks? These could include..
Being able to switch power cells in energy guns on the go.
Starting with the function of each door wire in their notes, because spies do a lot of breaking in.
Tossing knives for moderate bleeding damage (no stun)
Becoming invisible to right clicks when inside bushes.
Being able to flip over tables without the wrestling belt.
Being able to see one square further in the dark.
Greater chance of landing devastating punches.
Resisting out of handcuffs faster.
With a very well timed flip the spy can dodge a projectile, which will float through when it would normally hit. The timing is intended to be hard enough to make it impractical, but in turn you look really cool pulling it off. Now you can be just like that guy from the computer place.
Flipping over people without a grab, spies sure do a lot of flips.
Throw a stun baton, there's a 50% chance it stuns whoever's hit by it, otherwise it just bounces off of them.
The ability to catch thrown weapons the same way you would catch regular thrown objects.
Shortening fuses on grenades, making them detonate as soon as they're primed.
Welding the barrels of firearms shut. This can be noticed by examination. Attempting to fire a weapon in this state will cause it to explode similar to a zip gun.
Creating zip guns that do not run the risk of exploding.
The idea focuses on giving the spy a whole lot of nifty little tricks. So please do post any abilities you might think of.
Being able to switch power cells in energy guns on the go.
Starting with the function of each door wire in their notes, because spies do a lot of breaking in.
Tossing knives for moderate bleeding damage (no stun)
Becoming invisible to right clicks when inside bushes.
Being able to flip over tables without the wrestling belt.
Being able to see one square further in the dark.
Greater chance of landing devastating punches.
Resisting out of handcuffs faster.
With a very well timed flip the spy can dodge a projectile, which will float through when it would normally hit. The timing is intended to be hard enough to make it impractical, but in turn you look really cool pulling it off. Now you can be just like that guy from the computer place.
Flipping over people without a grab, spies sure do a lot of flips.
Throw a stun baton, there's a 50% chance it stuns whoever's hit by it, otherwise it just bounces off of them.
The ability to catch thrown weapons the same way you would catch regular thrown objects.
Shortening fuses on grenades, making them detonate as soon as they're primed.
Welding the barrels of firearms shut. This can be noticed by examination. Attempting to fire a weapon in this state will cause it to explode similar to a zip gun.
Creating zip guns that do not run the risk of exploding.
The idea focuses on giving the spy a whole lot of nifty little tricks. So please do post any abilities you might think of.