01-20-2013, 09:47 PM
On one hand I like this idea, but there is just one thing that makes me a little sad about it.
Once, on one of the first times I ever played Sec, I was told by a traitor we caught early that a member of the Sec team was a traitor. Naturally, I mostly ignored him, but the guy DID just sort of "show up" so I kept a slightly tighter on eye on him. Towards the end, a singularity bomb was found in the back of the bar maintenance (this was back when the bar was in the middle, RIP that layout). After it was spaced, the suspect officer was yelling about how the chef planted it and how he was going to kill him for it. The attribution of a job-only item to the wrong job immediately set off a red flag, so I asked the AI what the crew manifest said about the officer's job.
He was actually an engineer.
Long story short, the day was saved specifically BECAUSE traitor items are job specific.
Tl;dr version: I absolutely love the idea, but I'm kinda sad nothing cool like that could ever happen again.
Once, on one of the first times I ever played Sec, I was told by a traitor we caught early that a member of the Sec team was a traitor. Naturally, I mostly ignored him, but the guy DID just sort of "show up" so I kept a slightly tighter on eye on him. Towards the end, a singularity bomb was found in the back of the bar maintenance (this was back when the bar was in the middle, RIP that layout). After it was spaced, the suspect officer was yelling about how the chef planted it and how he was going to kill him for it. The attribution of a job-only item to the wrong job immediately set off a red flag, so I asked the AI what the crew manifest said about the officer's job.
He was actually an engineer.
Long story short, the day was saved specifically BECAUSE traitor items are job specific.
Tl;dr version: I absolutely love the idea, but I'm kinda sad nothing cool like that could ever happen again.