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Buff Material Science Cells and Feedback Thread
#2
For those that are lazy here's the power sources, scaled in terms of power:
Erebrite
Plasmastone
Cerenkite
Conductors are:
Pharosium
Clarentine

I'm not exactly sure how batteries are made on the workbench. Really it should be require cabling and OPTIONAL power source.
This way it could be like:
Pharosium/plain cabling + no power source = plain battery
all the way to
Clarentine cabling + erebrite power source = artifact tier battery if not better.

So what makes a good power source? And what makes a good conductor?
Power source = Increases battery capacity, enables self charge. Obviously depends on quality of the ore.
Conductor = Increases self charge speed, decreases cooldown*. Also depends on quality of the ore.

Another cool thing is if we let the humble cytine be of a random color. This way you could smelt cytine with a power source and have the color of the projectile match the color of the cytine crystal. Make miracle matter work in the same manner, but the projectile color is randomized

*Cooldown is an idea, currently you can get an artifact battery in a gun and shoot nearly 40 taser shots in rapid succession with no repercussion. I think after 10 or so shots that are close together, the gun should overheat for 10 or so seconds. Higher quality conductor reduces the overheat time. A high quality clarentine cabling would make this overheat time almost moot.

Those are my thoughts on the matter.
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