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PVE Gameplay overhaul for Research, Mining, Engineering V1
#24
Ronnyfire Wrote:Look at League of Legends for example, a simple competitive game, but because you get a reward outside the individual round most people get super pissed and stressed out about bad or new players causing a loss.
I also just think point systems that carry over between rounds are kinda silly and a bit too meta.
But his idea is for things that are superficial. A new hat when you reach a milestone doesn't hurt anything or anyone. And the other example he gave was that the whole server unlocks new away missions if one player is "good" enough; how is this bad? It's giving more choice, nobody is forcing them to choose that away mission. And it only takes one (or a few) players to be "good" enough to unlock it, so it's not like anyone would be angry about not having it. "You guys should be better so I can do x!" sounds dumb and I don't think any rational person would ever actually say that.

I think people just skimmed over that paragraph and didn't see that the things he gave examples of doesn't really affect anything.


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