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Detectives, their gun, and supercopping.
#44
Dr_Bee Wrote:We are getting a bit off topic. I didnt make this thread to discuss detectives role or security access, I simply wanted to discuss his access to lethal force options. Generally the only security personnel that should have access to lethal force options is the HoS, security officer. The security team isnt an execution squad and should always err on the side of non-lethal take-downs. my suggestion to move lethal rounds behind HoS access would simply remove the temptation for a detective to go LAPD on people with deadly force. Sec that murders players without fun RP trails tends to be disliked.

moving the lethal rounds behind HoS access is dumb, there's no need to make the HoS babysit the detective when he's supposed to be more of an independent agent

The detective would still have access to stunning weapons and handcuffs which make it very, very easy to kill someone. This change accomplishes nothing except making the Detective less effective and giving the HoS more work to do.


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