04-03-2015, 04:46 PM
A few things I've noticed too...
So many more public access desks for departments. This makes station wide communication far easier.
The whole arcsmelter/disposals/warehouse/tech storage/marketplace area looks great. These once separate parts of the station fit really well with each other.
I like the color coded mini crew quarters too. I hope they get relevant names to do with the nearby departments. Like Med-sci quarters or something
The central belt hell area looks scary. It's so big yet so secluded.
The doors starting bolted around the owlery has me thinking that there will be a lot more strategic bolting by AIs.
With the amount of maintenance areas around research, engineering and command areas it may become more necessary.
Botany being next to the kitchen with shared storage is great. Also the games room being next to botany makes FAR more sense than it being next to the chapel.
The chapel doubling up as a court makes sense because the current court gets used less than the chapel for public viewings of stuff.
The yet to be filled owlery rooms look interesting...
I like the look of the med-sci dock and the catering docks. Corridors are good.
This map is very good so far. Very much looking forward to seeing how it plays.
So many more public access desks for departments. This makes station wide communication far easier.
The whole arcsmelter/disposals/warehouse/tech storage/marketplace area looks great. These once separate parts of the station fit really well with each other.
I like the color coded mini crew quarters too. I hope they get relevant names to do with the nearby departments. Like Med-sci quarters or something
The central belt hell area looks scary. It's so big yet so secluded.
The doors starting bolted around the owlery has me thinking that there will be a lot more strategic bolting by AIs.
With the amount of maintenance areas around research, engineering and command areas it may become more necessary.
Botany being next to the kitchen with shared storage is great. Also the games room being next to botany makes FAR more sense than it being next to the chapel.
The chapel doubling up as a court makes sense because the current court gets used less than the chapel for public viewings of stuff.
The yet to be filled owlery rooms look interesting...
I like the look of the med-sci dock and the catering docks. Corridors are good.
This map is very good so far. Very much looking forward to seeing how it plays.