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Detectives, their gun, and supercopping.
#42
But the HoP CAN arrest someone if he wants to. He can act security if needs be, but he shouldn't. And that's why I comparing him to the detective. Detective shouldn't be chasing after criminals. He should be the one giving the info to security on who they need to chase. I'm not budging from this perspective.

I understand removing security access is probably a step too far, I retract it. Mainly because of the interrogation room. That's literally built for him. If sec was two compartments and there was sec HQ and the brig, well I would believe the det has no reason to be in the brig. That aint his job.

I remember the detectives gun as it was. It was literally a peeshooter that did shit all in terms of damage. It was pointless. Then it was upped in damage, and then the blood system came in and now it's a rather robust weapon that needs no change. Other than the munition stockpile he seems to have.
Really now, is saying that he should just start with a box (which contains 6 speedloaders, 3 of each type, plus the bullets that start in his gun) of bullets that much of a gripe? That's more than enough to protect himself.
Instead of, well, let me see.. 4 sec vendors, 4 speedloaders in each.. plus the two that are in his locker separately..
That's a total of 24 speedloaders if my calculations are correct. 7 shots in each.. That's 168 shots. That's fucking stupid. You may argue that nobody will use up that amount of bullets but nobody should have access to that amount of bullets in the first place. It's like I said, against the entire purpose of the gun.

And the reason that detective managed to shoot at me over 21 times is because he literally had me cornered and was using his gun like some sort of uzi to keep me cornered while he thought of a better plan other than wasting his apparent bag full of bullets.


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