04-03-2015, 11:33 AM
Sundance Wrote:+The detective spawning with less ammo.None of that makes sense. He can't not be sec but have sec gear. Also, do not take away his sec access. It's good enough that he can't access the sec equipment.
Holy shit, the det has far too much ammo. He's not meant to be fucking rambo. There shouldn't be .38 speedloaders in the security vendors.
The box of ammo he starts off with should be just fine.
+Detective being a separate entity from security
I agree the det should be far more individual. Remove security access, but leave the sec headset. Remove the sec vendor. Give the detective 2 pairs of cuffs.
Yes, detectives have an issue with not investigating. However, the way to get him to do more investigating is NOT to make it really hard for him to do his job. If he arrests someone but has no sec access, what does he do? Just carry them around for a while? Oh, you say hand him over to sec? So what? The difference is now he has to ask a sec officer to brig the guy? So essentially just adding a middle-man is your fix? Amazing. This solves nothing. I feel people are trying to fix shitty players by making the job more difficult, which is not the fix.
It REALLY seems like everybody is making a mountain out of a molehill with this. Like, ya, some detectives don't investigate. And some MD's don't heal you. And some geneticists don't clone you. And some sec officers don't make an effort to fight crime. And some captains don't try to protect the disk. And some HoPs don't help people at customs. And some engineers don't even bother repairing hull breaches. This happens because that specific person is just bad, not because the job is wrongly equipped.
I'm perfectly fine with giving the detective limited lethal ammo, or again hiding it behind hacked sec dispensers, however limiting non-lethal ammo would be a poor-choice as that's too severe of a nerf.