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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
It almost looks complete! Bravo. :golfclap:

What's the progress with the engineering plasma beam reflector set up? Has that been coded at all?

I agree with bane, this would be quite an ordeal to drag someone from botany for example all the way to security, but as stated above, there's a fair few more security checkpoints around now, each in every section, all with brig chutes, so that's a fair relief. Sec literally would not be able to do their job without those included.
That said there's 3 chutes back to back in security proper.. perhaps the chutes lead to there?

The map is spacious yes, but the actual work environment is about the same. The things that have expanded are foyers and hallways. The seems far more linear in design, but that could be because of the aesthetics of the new walls.

There's a strange object in a QM storage beside a portable reclaimer, looks like a furnace but isn't?

The electricians have a bunch of ports, are you incorporating something with electricity there? Or is it just a place where they can build computers?

The burning barrel where assistants spawn is a nice touch.
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