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Detectives, their gun, and supercopping.
#7
AFAIK, stun rounds are literally identical to taser shots, including the damage dropoff on range.

I'm always in favor of cementing the detective as a washed-up hanger-on gimmick, not sec+ with a chance to be traitor too.

I've suggested in the past that the detective be severely ammo-limited. Remove all the ammo from the security vendors - the detective gets the seven rounds in his gun and a single reload. All lethal, because he's a loose cannon like that.

I would also not mind him losing his security access, but one step at a time.


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