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Motive system Feedback thread.
#35
Gannets Wrote:Yup, other than fun, which I could only increase through mashing the buttons on the arcade machines, it was all pretty neat!

If you imagine an hour long shift is the equivalent of a day, then make players perform actions as often as they would in a full day, but scaled down to fit an hour long session.
Like, eat 3 meals a day/shift, one big nap half way through, a couple of sips every 10 minutes or so, something like that.

Fun can also be increased by:
- Watching people slip on banana peels that you planted.
- Farting in peoples' faces
- Robustris
- Using instruments
- Doing drugs
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