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Motive system Feedback thread.
#16
If this is to actually be implemented, it needs major tweaking for things like bathroom breaks and resting, and it needs to come with a trait system, where you can select from a list of positive and negative traits that effect these sort of things, like recovering more hunger from junk food or gaining extra joy from alcohol, or losing massive fun from farts.
Negative traits give trait points and positive traits consume them.
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