01-20-2013, 03:11 AM
Exadv1 Wrote:I also plan to revamp singularity management. Currently, after starting it up, it pretty much runs itself. There is clearly plenty of opportunity to make a mini puzzle game with the particle accelerator. The engineering crew would have access to various particle additives and various mechanisms for injecting them into various parts of the singularity. The engineers would then, over the course of a round, have to manipulate particle flows to the singularity in order to maximize power output..
I'm guessing this is targeted to the TG builds? The singularity is going away within a couple weeks, hopefully forever.
The new thermo engine will require a lot more babysitting and tweaking throughout the round. The thermo-electric engine itself is a prototype of a nuclear engine coolant system, so once the nuke reactors are properly modeled, they'll be slotted in to be the heat/pressure source in the thermal loop. Both will give more opportunities for mining, QM and science to work with engineering. I'd love to hear your thoughts on how to improve that even further.
On the general note of job cooperation, with the new pod system for space exploration, getting your hands on a lot of raw materials and working with a couple of departments will be needed to get the really cool pods. I love the idea of away teams and I hope pods will be useful for those. I've been thinking about adding a dangerous planetary or moon surface z-level accessible only through telescience too as a backburner project.
e: as an aside note, Exadv1 is the dude who created ss13 so nobody really needs to warn him about how this would be a big project