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PVE Gameplay overhaul for Research, Mining, Engineering V1
#8
Would people really do all of this? A great deal of this sounds very time and attention consuming. While I appreciate that jobs are boring and the station basically running itself isn't enormously exciting, let's face it, 9/10 times the round's antagonists are going to drag attention away from all the jobs.

Now, you can make the argument that this is because the jobs right now are boring and people would much rather get in a fight/watch fights, but who would want to play block-the-meteors or manage-the-engine when chat is buzzing about the guy running around with a cyalume? Not only that, but making so many jobs vital to the station's continued function means that if anybody important goes braindead, or if there's not enough people to fill the positions, or if a traitor kills half of them, the station is going to be utterly ruined.

Actually, now that I think about this a little, this feels more like a pure PvE style version of the game. As in, this could work only if antags were removed and the whole crew just had to focus on staying alive against endless waves of horrible shit coming at them. This would work better on a heavy RP server, like kyle said.

And on a more personal note, I absolutely love the way combat and the game on Goonstation works right now. Combat is nice and tense, and the jobs are chill as hell and require very little personal investment.

Nightgunner5 Wrote:Imagine something as simple as X raises the mechanical toolbox above his head popping up in chat, giving you time to react before someome robusts you with an object their nerd arms can barely lift.

If you're paying any attention it should be blatantly obvious most of the time if a guy is planning on beating you down. We don't need messages to warn you too, that's goddamn easy mode :ugeek:


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