01-19-2013, 10:52 PM
These ideas aren't exactly bad per se, but I don't like them. Let me step through this with you:
The first thing you mentioned in your overview, the point system. This is a bad idea for basically the reason that Frontline said. You are trying to encourage one play style over another, and while I have to admit I like an idea of encouraging players to work for the good of the station, an arbitrary point system is not the way to do it.
I'm going to ignore your idea about changing the singularity simply because that will be done away with when we switch to Cogmap and we will use the nuclear reactor.
I'm going to say this right now, the changing of the way meteor shower's work is asking for a shitload of new things for a very infrequent event. It sounds like you're asking for a whole new type of meteor shield that is incorporated into the station like something off Star Trek. And you're asking for laser guns that should be able to fend off the meteors
Your ideas on how to fix mining are vague and aren't really saying anything as far as I can tell. Mining currently has a fine method to create fantastic items like RIG Suits, mechanized boots, and laser drills. As mining stands apart from the rest of the station, I find it unnecessary to give them so much more stuff to create. The sentiment behind having science send things to mining to help them is good, but as I mentioned before, it is useless with mining in particular. Having more inter-department interaction would be good, but I suppose doing what you said wouldn't exactly be a hindrance, only pointless because it involves very few members of the crew.
Perks and rewards systems are dumb. This would quickly become a way to make some players feel superior to others for no good reason. And yeah, you'll say we already do that with our HoSes. But I'd generally think that most HoSes aren't too arrogant about it.
Everything you say seems to be shrouded in ambiguity and it sounds like you have an idea that it will be easy to make. But your ideas aren't exactly bad in and of themselves, they are just bad for this particular server IMO. I feel like they would be very well received on a heavy RP server or one that plays extended all the time.
The first thing you mentioned in your overview, the point system. This is a bad idea for basically the reason that Frontline said. You are trying to encourage one play style over another, and while I have to admit I like an idea of encouraging players to work for the good of the station, an arbitrary point system is not the way to do it.
I'm going to ignore your idea about changing the singularity simply because that will be done away with when we switch to Cogmap and we will use the nuclear reactor.
I'm going to say this right now, the changing of the way meteor shower's work is asking for a shitload of new things for a very infrequent event. It sounds like you're asking for a whole new type of meteor shield that is incorporated into the station like something off Star Trek. And you're asking for laser guns that should be able to fend off the meteors
Your ideas on how to fix mining are vague and aren't really saying anything as far as I can tell. Mining currently has a fine method to create fantastic items like RIG Suits, mechanized boots, and laser drills. As mining stands apart from the rest of the station, I find it unnecessary to give them so much more stuff to create. The sentiment behind having science send things to mining to help them is good, but as I mentioned before, it is useless with mining in particular. Having more inter-department interaction would be good, but I suppose doing what you said wouldn't exactly be a hindrance, only pointless because it involves very few members of the crew.
Perks and rewards systems are dumb. This would quickly become a way to make some players feel superior to others for no good reason. And yeah, you'll say we already do that with our HoSes. But I'd generally think that most HoSes aren't too arrogant about it.
Everything you say seems to be shrouded in ambiguity and it sounds like you have an idea that it will be easy to make. But your ideas aren't exactly bad in and of themselves, they are just bad for this particular server IMO. I feel like they would be very well received on a heavy RP server or one that plays extended all the time.