03-28-2015, 01:38 PM
Owlrich Wrote:I do appreciate that, but I think maybe a more salient point is why do you need to be *required* to be a butcher and what is stopping traitors from sending letters to security as it is? Again with the addition of the most interesting items that have been suggested by some of the posters, I don't understand why there needs to be a whole other separate class of antagonist in order to implement this. Something like killing people with dumb names can just be added into the rotation as an optional traitor objective. I think that to justify another type of antagonist, the role should result in a significantly different type of gameplay both for the traitor and the people fighting him or her, such as with the wraith or blob, which require very different tactics from any other type of antagonist. As it is, most traitors are pretty much serial killers already (especially if someone has that butcher knife, oof that thing is powerful), and they have the leeway to send mysterious messages and mail bodyparts to security. I'm not trying to be a pill, I just think that what people are envisioning is already achievable and maybe one should focus on paring down "must-have" items instead.I agree. Rather than it being a whole other class of antagonist, maybe just have a slasher kit as a spawnable traitor item. Includes a slightly randomized weapon, disguise, and some other roleplay junk.