03-28-2015, 06:58 AM
Ed Venture Wrote:It's like people forgot that back then you could use flashes to disrupt the cloak if you knew there were in there. Thermals and flashes were not the only ways to fight back against a cloaker. Sure it was OP back then but you were not completely invincible.Knowing where they are was pretty hard since they were totally invisible, though! The only counter-strategy for the old cloak that's been posted so far is to build a bunch of walls so that you're at the end of a one-tile wide hallway, fill it with broken glass, and then stay there the entire round hoping that the cloaker walks into this extremely obvious trap and isn't wearing shoes.
I still say that the nerf they gave it balanced it out a great deal and does not need to be nerf any further. Plus once people know the cloaker is out there the AI will track them and make things alot easier for the people trying to stop the cloaker
Sundance Wrote:It's already been stated numerous times by many people that the cloak is kinda shit. Further making it shit without buffing it in some other manner is lacking foresight because I shit you not, there'll be a thread in X amount of weeks saying how shit the cloaker is. Shit count: 5The cloak is still better than the chameleon projector, and nobody complains about how that's "shit" now. I feel like this is all just a matter of people whining that it isn't as good as it used to be and refusing to use it on principle, just like they did with mediborgs for a while. Part of the problem, of course, is that being invisible is just not useful and has never been useful. The only draw of the cloaker has always been the ability to murder people while invisible soyou can rampage with impunity and no one can fight back. Without that going for it, invisibility just sucks in general.
I'd say if you're going to go down the manner of adding a short cooldown, then:
A) Make it so it can be pocketed
B) Make it so you are invisible to AI and borgs.