03-27-2015, 06:17 PM
Time to share some Quik Chemistry Tipz
Chem machines can save and autocraft chemical concoctions if you insert an ID and type them in.
This is awesome as the alternative is the Chemicompiler, which sucks.
Here's some things to note, however:
1) You can't repeat the same chemical twice in the same recipe, and attempting to do so will result in the repeated chem being inserted only once.
2) Putting too many chems in one line of commands risks unpredictability, as all the chemicals are inserted at the same time, so you might end up making something you don't want by mistake.
3) If the above occurs, split the command in half and unsure you get what you want.
4) Only things in the machine can be inserted, which, very sadly, excludes welding fuel, one of the most commonly used reagents in chemistry.
5) There is no limit to the amount of chems that can be inserted at a time, but attempting to insert more than what the beaker can hold results in the excess being voided entirely.
6) The machine cannot heat the beaker, you must do this manually.
7) The machine has only one insertion setting: 10 units.
8) Due to the above, manual manipulation of the mixes may be required to ensure they don't fuck up or overflow.
9) While it is usually advised to just remove the excess that is frequently created by mixing more complicated chems, sometimes it's possible to save it and use it later in the making of another chem.
10) Ejecting the ID makes the commands you make public to everyone, while keeping your ID in makes it so they are only available when your ID is in the machine.
Touch chems often work well in spray bottles.
Cryosaline freezes people solid when sprayed onto them, and makes ice floors over tiles it travels on.
Phlosiston, xhlorine triflouride, and napalm light people the fuck up when sprayed onto them.
Due to the way burn damage is calculated, making someone very cold while they're on fire makes the fire do MASSIVE damage.
Also people who break out of cryosaline cubes are slowed to fuck, so hitting them again is laughably easy.
When sprayed, very hot chems have a seemingly random chance to chew clear through the station's floor.
Phlosiston and chlorine triflouride are fire chems with a rather low chance of this happening.
Things like welding fuel, thermite, plasma, and napalm all have a rather high chance to eat the floor, and usage of them is unadvised.
As crazy as it sounds, by putting both cryosaline and an on-touch burning chem in a bottle, you can freeze someone in a block of ice while they burn, completely incapable of putting themselves out until they break out, which can take several seconds.
Chem machines can save and autocraft chemical concoctions if you insert an ID and type them in.
This is awesome as the alternative is the Chemicompiler, which sucks.
Here's some things to note, however:
1) You can't repeat the same chemical twice in the same recipe, and attempting to do so will result in the repeated chem being inserted only once.
2) Putting too many chems in one line of commands risks unpredictability, as all the chemicals are inserted at the same time, so you might end up making something you don't want by mistake.
3) If the above occurs, split the command in half and unsure you get what you want.
4) Only things in the machine can be inserted, which, very sadly, excludes welding fuel, one of the most commonly used reagents in chemistry.
5) There is no limit to the amount of chems that can be inserted at a time, but attempting to insert more than what the beaker can hold results in the excess being voided entirely.
6) The machine cannot heat the beaker, you must do this manually.
7) The machine has only one insertion setting: 10 units.
8) Due to the above, manual manipulation of the mixes may be required to ensure they don't fuck up or overflow.
9) While it is usually advised to just remove the excess that is frequently created by mixing more complicated chems, sometimes it's possible to save it and use it later in the making of another chem.
10) Ejecting the ID makes the commands you make public to everyone, while keeping your ID in makes it so they are only available when your ID is in the machine.
Touch chems often work well in spray bottles.
Cryosaline freezes people solid when sprayed onto them, and makes ice floors over tiles it travels on.
Phlosiston, xhlorine triflouride, and napalm light people the fuck up when sprayed onto them.
Due to the way burn damage is calculated, making someone very cold while they're on fire makes the fire do MASSIVE damage.
Also people who break out of cryosaline cubes are slowed to fuck, so hitting them again is laughably easy.
When sprayed, very hot chems have a seemingly random chance to chew clear through the station's floor.
Phlosiston and chlorine triflouride are fire chems with a rather low chance of this happening.
Things like welding fuel, thermite, plasma, and napalm all have a rather high chance to eat the floor, and usage of them is unadvised.
As crazy as it sounds, by putting both cryosaline and an on-touch burning chem in a bottle, you can freeze someone in a block of ice while they burn, completely incapable of putting themselves out until they break out, which can take several seconds.