03-27-2015, 11:21 AM
Oh and one for the road:
It can be quite obvious if a player has committed suicide by their medical scan.
For example if a player has held their breath, they'll get a massive (like 300+ or something) oxygen damage.
If a player has stabbed themselves in the eye or a similar manner, they'll get like 300 brute damage.
Check those stats and compare them with other health values and you'll notice stuff doesn't add up. For example if someone was beaten to death, chances are they'll have significantly less brute damage, but also oxygen and possibly brain damage. However a person who has committed suicide by brute force, they'll have a massive amount of brute damage, but no other signs of anything else.
This is super handy if sec and you're trying to find cause of death, but also handy if you're a doc/geneticist are you're trying to prioritize cloning in a chaotic round.
It can be quite obvious if a player has committed suicide by their medical scan.
For example if a player has held their breath, they'll get a massive (like 300+ or something) oxygen damage.
If a player has stabbed themselves in the eye or a similar manner, they'll get like 300 brute damage.
Check those stats and compare them with other health values and you'll notice stuff doesn't add up. For example if someone was beaten to death, chances are they'll have significantly less brute damage, but also oxygen and possibly brain damage. However a person who has committed suicide by brute force, they'll have a massive amount of brute damage, but no other signs of anything else.
This is super handy if sec and you're trying to find cause of death, but also handy if you're a doc/geneticist are you're trying to prioritize cloning in a chaotic round.