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Add a short cooldown to the traitor invisability cloaker.
#23
Dr_Bee Wrote:
Scrumpys Wrote:
Dauntasa Wrote:it wasn't an exploit so much as a strategy for overcoming the flaws of something by playing well. If you consider that an exploit then you should probably fix the thing where someone can hold revolver ammo in their off hand so that they can reload quickly because it's clearly some kind of game-breaking exploit that allows the revolver to hold 14 shots

Yeah, this is kinda like the instant teleporting thing. I dont think aspects of the game should be removed because someone found an innovative way to circumvent an items flaws.

this is a poor comparison. we arent talking about reloading a gun quickly we are talking about. this is circumventing the planned down-side of a EXTREMELY powerful tool. remember, invisible people might as well be invincible.
so what if I decided to circumvent the downside on transfer valve bombs(which were nerfed so that they don't fit in backpacks so they're hard to carry around) by teleporting them to the places I wanted to blow up instead of going and planting them there myself? Should bombs be made impossible to teleport because I found a way to make them easier to transport?
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