Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
give the telelab teleporter a cooldown
#10
It's easily avoidable if you are moving, wearing a space suit, or wearing magboots, all which counter the effect(which you'll be doing if you're taking down the AI.)
Putting a cooldown on it is also pointless because it won't stop a nefarious AI.
Telescience is one of the few tools the (competent)AI has left to being able to actually fight back, rogue or not.
Hacking dwaine is required and isn't exactly well known knowledge and as long as it stays that way it won't be a problem, and it's as easy as disabling the mainframe to stop it.


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)