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bring back the filler jobs
#94
neogeo0823 Wrote:Yes, because there has to be a "million" filler jobs to make it work. :roll:

Simply making existing roles into jobs is enough. A barber, lawyer, clown, and a couple others that have proven fun or interesting through gimmickry and trial and error, is all that people are asking for. At this point, I really am wondering exactly why there's so much opposition to adding them in. All I've seen in this thread against adding in filler jobs is "Because Ugh, that button...".
No. We do not want a lawyer job. That would be more useless than an engineer in most rounds. What we (read: I) want is for Staff Assistant as a start-of-round pick to have a chance of spawning the player as a barber/lawyer/clown/princess/mailman/owlsuitperson, or possibly a different color of assistant (medical assistant with no medical access sounds fun) at the start of the round. This doesn't fill up the job selection screen with pointless copies. It gives some much-needed variety to the most popular job.


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