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give the telelab teleporter a cooldown
#3
Dr_Bee Wrote:while normally I am all for preventing shit that could be considered unfair, getting killed by this script requires standing still for long enough for it to work. It can also be countered by either taking out the power in telescience or simply cutting the AI cameras. Both can be achieved with basic tools, no fancy rare counters are needed. Dwaine is rarely used enough as it is, some cool scripts existing shouldn't be taken away.
This put all of the points I'm trying to make into a nice and concise statement. The situations in which these scripts can be used to lethal effect rely on a lot of factors such as antagonist cooperation and the antagonist in question being able to both run the telesci tests for you (since the AI can't view GPS readouts) and get you into an SU on DWAINE. Furthermore, these sorts of things are almost always perpetrated by the AI, who has a nice and immobile base of operations you can raid. Foiling the plan is as simple as being able to reach the terminal for long enough to hit the "restart" button.


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