03-25-2015, 10:47 AM
Recently there was a round where a traitor made an absolutely ludicrous amount of initro and went around with a cloaker. He would cloak up to people and inject 15 units, then reactivate the cloak immediately before anyone could retaliate. While this was impressive, it was also very boring to both fight against and watch, as anyone who was a victim pretty much died before they could even get a word out that there was a cloaker around. My suggestion would be to add a small cooldown, no more than five seconds, to the cloaker upon it breaking for it to recharge. this allows people to retaliate against people using the cloaker for sneak attacks, but still allow the cloak to be used for escapes and evasion. With thermals no longer being as powerful as they are the cloaker is very powerful, even when you cant use it with traitor melee weapons.