03-23-2015, 03:39 PM
Serial killers would need abilities that get better as they perform stealth kills. These abilities would focus on not leaving evidence or providing weird ways to get the heat off of them. They would also NEED a killing method unique to their killings to differentiate between each SK.
Abilities I can think of.
SK's do not leave fingerprints (see below for explanation and idea)
SK's get new abilities the more INSANE they become. INSANITY is measured on a bar from left to right that ranges from normal crewmember to OFF YOUR ROCKER. SK's become more bloody, shoddy and creepy looking, and give weird text when examined by security and/or the detective the more insane they become. Think of it as reverse stamina; you don't want it to go up. As INSANITY increases, the SK becomes more sloppy and will leave fingerprints as well.
Reflection: SK gains 1 use of this each time the crew finds their marked victims, and it can be used at any time. Empties the INSANITY bar completely and returns them to normal, as well as cleans off all their clothes equipped.
Mark: Leaves the SK's signature mark (cut off limbs, text cut into skin, etc) on their victim. Gives moderate INSANITY.
Copycat: Let's the SK make their victim look like that of a different SK to draw heat of of them. Lowers INSANITY.
Justification: Stuns the SK where they are, causing them to mutter to themselves that they are doing the right thing. Lowers INSANITY.
Collateral Damage: Becomes available at mild INSANITY. Allows the SK to brutally make use of objects around them in unique ways to kill people (using oxygen tanks as missiles by opening them, glass lets SK slit throats). INSANITY rapidly increases.
Fingerprint Counterfeit: Allows the SK to steal peoples fingerprints from an object and then put them on something, including a person.
Abilities I can think of.
SK's do not leave fingerprints (see below for explanation and idea)
SK's get new abilities the more INSANE they become. INSANITY is measured on a bar from left to right that ranges from normal crewmember to OFF YOUR ROCKER. SK's become more bloody, shoddy and creepy looking, and give weird text when examined by security and/or the detective the more insane they become. Think of it as reverse stamina; you don't want it to go up. As INSANITY increases, the SK becomes more sloppy and will leave fingerprints as well.
Reflection: SK gains 1 use of this each time the crew finds their marked victims, and it can be used at any time. Empties the INSANITY bar completely and returns them to normal, as well as cleans off all their clothes equipped.
Mark: Leaves the SK's signature mark (cut off limbs, text cut into skin, etc) on their victim. Gives moderate INSANITY.
Copycat: Let's the SK make their victim look like that of a different SK to draw heat of of them. Lowers INSANITY.
Justification: Stuns the SK where they are, causing them to mutter to themselves that they are doing the right thing. Lowers INSANITY.
Collateral Damage: Becomes available at mild INSANITY. Allows the SK to brutally make use of objects around them in unique ways to kill people (using oxygen tanks as missiles by opening them, glass lets SK slit throats). INSANITY rapidly increases.
Fingerprint Counterfeit: Allows the SK to steal peoples fingerprints from an object and then put them on something, including a person.