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New Antagonist Role: The Serial Killer
#14
pizzatiger Wrote:I really love the idea of having the serial killer being able to have signature items my only question is can the items,weapons and clothing have special powers based on what they are?

Examples:

Clown mask- You can cause people nearby you to hear honking which rasises your murderpoint resource

Lawyer suit- You can throw paper at people which causes 20 brute damage

Fedora- You can tip your fedora without gibbing

Flashlight- When it's on all other lights on the station turn off but you gain a damage bonus

Bible- Looking at you causes brain-damage

syringe- you can instant inject people but you have a mad scientist laugh

chainsaw- Basicly become a delimberator but can also remove organs




Now these may seem shitty (yes i know they are pretty shitty) you hopefully get the gist of what i want. Having the ablity to spend points to turn everyday objects into b-movie weapons/powers fits the theme that makes ss13 special

it seems like it would be a whole lot of work to code a unique effect for every single item anyone could use

seems simpler to give object classes a special ability. like all blunt weapons could have the same ability if chosen, all cutting weapons, all helmets, all hats, etc.
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