03-21-2015, 11:47 AM
Okay, so have you ever seen a Greyshirt going around murdering people in a Serial-Killer like way. Sure, we always say that people wouldn't let serial killers onto a space station but then again... this is the future. Everybody lives in space. Is it really all that far-fetched? Well, what if instead of just letting it be an excuse for people to murder each other, what if it were an antagonist role?
I propose that a new antagonist role be added to spice up games. These Serial Killers would start the game with 5 simple objectives, as follows.
1: Kill person W.
2: Kill person X.
3: Kill person Y.
4: Kill person Z.
5: Be alive at the end of the round and not in custody.
Their goal is then to kill all of their targets before the round ends. The catch? They, unlike traitors, don't have access to syndicate gear or TC. Instead, they must use the objects around them, the tools of their job, to kill their targets. Spawn as a Roboticist? Program Borgs to kill your targets as laws. Security? Taze them then space them. Assistant? Grab a Multitool from maintenance and start smashing skulls in.
However, as an added catch, all persons who are targeted by the SK will spawn as Survivors.
Essentially the goal would be to have something going on during Traitor rounds besides people just running around stealing canisters of gas and running Gimmicks with their 15 ID card theft objective. Serial Killers would either be lotted in with Traitor Rounds, or be a random occurrence that can suddenly just happen in the middle of a round (The SK is informed they've "snapped" and have decided to make it their life's mission to kill those that have wronged them). It could also be made into an effect that a Wizard can cause, corrupt the mind of some of the crew and let them kill each other off before you go in for the final assault.
As a closing note, while I may be new to the server I am not new to SS13. I don't know every job, I'll be honest, but the ones I do know how to do I can do pretty well, so I'd like to think I know what I'm doing. Overall I think the idea would be marvelous and I hope that you, the community, agree with me on this note.
I propose that a new antagonist role be added to spice up games. These Serial Killers would start the game with 5 simple objectives, as follows.
1: Kill person W.
2: Kill person X.
3: Kill person Y.
4: Kill person Z.
5: Be alive at the end of the round and not in custody.
Their goal is then to kill all of their targets before the round ends. The catch? They, unlike traitors, don't have access to syndicate gear or TC. Instead, they must use the objects around them, the tools of their job, to kill their targets. Spawn as a Roboticist? Program Borgs to kill your targets as laws. Security? Taze them then space them. Assistant? Grab a Multitool from maintenance and start smashing skulls in.
However, as an added catch, all persons who are targeted by the SK will spawn as Survivors.
Essentially the goal would be to have something going on during Traitor rounds besides people just running around stealing canisters of gas and running Gimmicks with their 15 ID card theft objective. Serial Killers would either be lotted in with Traitor Rounds, or be a random occurrence that can suddenly just happen in the middle of a round (The SK is informed they've "snapped" and have decided to make it their life's mission to kill those that have wronged them). It could also be made into an effect that a Wizard can cause, corrupt the mind of some of the crew and let them kill each other off before you go in for the final assault.
As a closing note, while I may be new to the server I am not new to SS13. I don't know every job, I'll be honest, but the ones I do know how to do I can do pretty well, so I'd like to think I know what I'm doing. Overall I think the idea would be marvelous and I hope that you, the community, agree with me on this note.