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Antag type: Hardmode traitor
#30
Roomba Wrote:I don't necessarily agree it'd be any less murdery/station-destroying than regular traitors. When the only thing that differentiates you from other players is pretty much a license to kill, that's pretty much what most people are going to do. Plus, most of the station-leveling tools aren't really traitor-items anyway.

Not that I'm against the idea. It'd be a change from 'get biggest stick/hit people with it', at least.

There are some station ending items you can make, but it takes dedication and skill, and mostly chemistry.

Also if the crew notices you up to something, that makes it a lot harder to do anything game ending.

That said if you have chemistry access you can pretty much build a dirty bomb with a large beaker, some smoke powder, some clf3 and some unstable mutagen. Combine it with toxins access for a good area of denial weapon.
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