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bring back the filler jobs
#68
what you guys don't see is that most of the jobs on station are filler jobs, and the only reason you refuse to think of them that way is because you like them. if we gave medical doctors access to genetics, we could get rid of geneticists entirely. if we gave engineers access to electrician's, we could get rid of electricians, too. the rd doesn't actually do anything except take over chemistry and get high, and the hop is just a shitty gimmick generator that hands out all access IDs. and besides flavor/backstory reasons, what's the legitimate purpose its science?

if you got rid of every "unnecessary" or "filler" job, all we'd have is captain, security, medical doctor, engineer, and staff assistant.

filler jobs are what make the game fun.


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