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Add a kidnap objective for antags
#4
Sundance Wrote:Too lazy to find my old thread but:
I suggested this in mind to the mini escape pods.

My thread basically said that the escape pods can be improved depending on how much cash you insert. More $$$ = higher probability it will get to centcom in one piece. There should be a special dock in centcom for those people. You can boast how you got to centcom 1 minute before everyone else, and that you ate all the icecream. Emagging the money slot randomizes the probability, so if you're strapped on cash and feeling lucky, you have a chance of pulling a good pod. Or if you feel like sabotage and someone with a bunch of money has a probability of getting a shit pod. Either/or.

But yeah. This would tie in nicely with a kidnap objective. Grab and click a cuffed person to shove him into the pod, and if you're a syndicate the pods trajectory is not centcom, but the syndicate shuttle. You will dock in the syndicate shuttles pod bay.
I can see this working. And I do like the escape pod idea. It actually makes them more funnier than they are now. NT will do anything for money, why not make money out of people fleeing for thier lives?
Quote:
Quote:Fun in theory. Main issue is if these captives have to be alive. Most people will just suicide if you take them somewhere and permanently incapacitate them so that they can observe the round. It's actually more fun to be dead and ghost around than to just sit around somewhere or in permanent unconsciousness.

You could have a objective related equipment of an implanter which would cost 1 tc that would prevent suicide of a player. You can buy it, or take the gamble and dont.
This sounds good. Though only preventing use of suicide verb.This would allow for people to kill themselves a bit more manually if they were left alone and were able to get out of cuffs. It would encourage the supervision of your prisoner.
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