03-16-2015, 01:08 PM
If Space Coastguard/Salvager/Explorer were a job, having them spend too much time in one spot might be against the spirit of it.
Rather than having one vault type dungeon, instead break it up into several rooms accessible from diffrent spots in a seperate space field.
Like, have wrecked ships in the debris field, with ladders. Go down the ladders to be taken to the innards of the ships, which are yhe separated rooms on the other z-level.
This way, it's like having a bunch of minidungeons rather than one huge time consuming one.
Even better if the ladders room connections were randomized at round start.
Rather than having one vault type dungeon, instead break it up into several rooms accessible from diffrent spots in a seperate space field.
Like, have wrecked ships in the debris field, with ladders. Go down the ladders to be taken to the innards of the ships, which are yhe separated rooms on the other z-level.
This way, it's like having a bunch of minidungeons rather than one huge time consuming one.
Even better if the ladders room connections were randomized at round start.