03-16-2015, 08:39 AM
BaneOfGiygas Wrote:Yeah, you are spot on here.atomic1fire Wrote:Why not just add more things to do in space and maybe one explorer/thief gimmick job.I agree. There's lots of things you can do over on the mining z-level, sure, but the vast majority of them are either giant question marks that may or may not have cool stuff but are almost entirely useless until someone figures it out (e.g. the drone corpse) or are just alcoves in the middle of nowhere with some cool stuff and abandoned crates. There's variety in setting, but significantly less variety in content, or at the very least content readily usable by the common explorer. More places like Hemera, sprawling and hostile places filled with dangers but considerable loot, would be a welcome sight.
TG has an ultra hard vault to hack into, I kinda think it would be neat if there was a space vault in the asteroid belt that would be just as hard to crack. There's a few safes you can crack into, and a vault with sec drones in it, but more space crime is fun.
Like add some AI turrets, and maybe some security bots, and a bolted door. Throw some cash/drugs/whatever behind it and challenge people to crack it open.
Crime of the century.
Even the current locations could at least be made more dangerous,
whilst still keeping their puzzle-nature intact and with more reward too(relevant to the location ideally).
Here's some ideas for currently non exciting locations:
- Space Bee Hive - Add more bee related stuff, maybe a second bee vendor. you should be able to talk to the overbee and the overbee should give you a bee related objective.
- Robot factory - hostile malfunctioning robots and actually have some kind of proper reward for going there.
- Drone corpse - there should be a lower level reward for coming here, maybe a pod weapon/armor? I assume there's a purpose/reward for this anyhow but it's solarium obscurified