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Genetics: The Good, The Bad and The Ugly
#55
FloozyBarge Wrote:Make genetics computers require genetics access like the QM computer. Not the cloner obviously, but the DNA modifier.
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Constantly having people break in, or run in with a corpse then run over to your computer and start tampering with things...

NEVER AGAIN! <-- Also this will maybe make people more willing to sit in the machine themselves, as they can't have anything without your help.


Spy_Guy Wrote:Yeah, I dunno what I was expecting either. Sad eng101

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No but in all seriousness credits are useless until they're not useless...

No one cares about having credits until they need credits....

No that's not right...

No one cares about credits.... That will do.
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If I had free range to change the map, what I'd like to do ( and I know people will call it stupid )

Is swap Genetics with Robotics.

Every Syndicate round you can be damned sure you'll get 1-2 RPG's followed by Bombs and angrily armed spacker men shoot at you.
It's far too easy to ruin Genetics if you have a JetPack, all you have to do is break 2 windows and bam, you've just sucked all breathable oxygen out of Genetics.

With Genetics where Robotics is now I'd have an open-able window to the main hallway, where bodies can be either thrown through or people can come to be scanned / traded with for powers yada yada yada.

Maybe even a floor scanner (like outside medbay) but for scanning genes, that sure would be funky.

Robotics that could even have It's own shuttle / pod area so when people arent interested in being borged, the rubat man can make pods, we all love PODS RIGHT? amirite.

Thinking out loud here.

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Stabillity I think is unbalanced as you can't be creative with the powers, you basically have to have 1 power (1 weak unboosted power at that) and are basically forced to be happy with it.
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