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Genetics: The Good, The Bad and The Ugly
#51
Just to keep everyone on track, this is a post about Genetics, not robotics and borging traitors.


ANYWAAAYY....

After another week of playing probably another 30 ish Genetics rounds I've come to a few more conclusions.

Getting Injectors isn't so horrible as I probably made it out to be, however It does require the AI or HOP to be very generous, allowing you to just rush scans and scan as many unknowns as possible to unlock the research ability.

I'd always accept the ability to get Injectors a little early on, if the choice ever came around.

On the other hand I've noticed something being a lot more painful, and aggrivating then Injector research time.

STABILITY....

Now I've played so much Genetics and learnt the quickest way to Injectors I've obviously noticed how horrible stability can be.

I've been unstable just from having Cryo and booster, just Cryo and Booster and my skin was falling off...

I don't even think Booster did anything to Cryo, but nevertheless my skin peeled off and I'd bleed out without constant medical attention.



I've been thinking while playing and waiting for Injectors to research, what am I asking for on this post?
What is the key goal I'm looking for, and honestly. I think I've found it.

Stability has prevented me from making any cool "classes" if you'd like, In genetics.

I wouldn't even be surprised if brown note + telepathy would push you over the stability thresh hold.


I was inactive for a while so I'm not sure what brought this stability on but I'm sure there must be another work around, which doesn't involve my skin falling out of my eyes.
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