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Genetics: The Good, The Bad and The Ugly
#35
I'd say the bigger problem with geneticists is that they never share the cool powers, and rarely attempt to experiment on crew at all. Sure, the PDA scanner is broken now and that sucks quite a bit, but even when it worked, nobody was handing out superfart injectors to the whole station or begging for test subject volunteers.

The Port-a-Gene is a perfect example. It was added in hopes that geneticists would get out more, mingle with the crew, and experiment with people on the spot without having to drag them all the way back to Genetics. Instead, geneticists used them to seal themselves away in the most secluded hiding spot they could think of so that they could grind their way to injectors in complete and utter solitude, not showing themselves in public or interacting with the crew in any way until they've shot themselves up with more genetic powers than the entire cast of X-Men. And even then, they just do it to show off their powers (and murder anyone who crosses them), not to share the awesomeness with others. They demand tens of thousands of credits but it all goes toward giving themselves superpowers and no one else.

Of course, the crew isn't blameless either, since people rarely volunteer for genetics research anyway. But sitting in a genetics pod is boring at the best of times, and if the geneticist is untrustworthy then you're totally at their mercy, so I can see why it's not popular. Right now, there's no incentive for geneticists to unlock powrrs in or give powers to other people, and sitting in the pod waiting for powers with nothing to do is totally and completely not fun. It's a shit situation and incentivizes the current situation of genetics hoarding all the powers for themselves.
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