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Genetics: The Good, The Bad and The Ugly
#26
franfoer Wrote:Fix the PDA scanner and allow genes to be worked on without the person present. To create injectors they still have to be in the scanner, but at least I can send a message to the HoS or whoever letting them know I can Hulk them whenever they stop by.
Geneticists don't need injectors to give other people powers. Even if the subject doesn't have the gene in question, the store-and-combine functionality from the genetics overhaul can be used to take a mutation off one person/monkey and put it on another. The only thing injectors are needed for is Geneticists giving themselves powers, and frankly, that rarely turns out well for anyone besides the geneticist. Making DNA injectors available earlier is just going to make Geneticists even nastier and even less cooperative with the rest of the station.

I think Geneticists giving other people powers is far more interesting than their usual M.O. of demanding fifty thousand credits from the AI, locking down the department, and silently grinding their way to Hulk injectors. Problem is, Geneticists usually don't bother with it (there's no incentive to do so and Genetics has more than enough monkeys to get to injectors without scanning a single human), and people rarely wanted to be test subjects anyway even when Genetics PDA scanners worked (sitting motionlessly in a genetics pod for several minutes isn't much fun). Rather than making it easier and more rewarding for Geneticists to be as unhelpful and solitary as possible, we should be focusing on giving Geneticists an incentive to use humans rather than monkeys, and doing something the make the genetics pod more fun or rewarding for the test subjects.
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