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Genetics: The Good, The Bad and The Ugly
#2
??? If anything genetics has been very overpowered recently. The ability to phase shift, explode/breathe fire, etc are all massively effective and I can't count the amount of times I've died as AI to a phase shifting asshole or seen antagonists get murdered by vigilante geneticists.

I still give money to geneticists every round in the area of 30-50k when I play AI.

The point of the new genetics system was to be easier and have more variety. Also if human test subjects got hurt by modifications/radiation then it would take even longer to get powers.

I don't generally play geneticst so I wouldn't really know, but what I do know is that dedicated geneticists have the capability to become very, very powerful most of the time.

Also rounds are hardly fast-paced. Most last 50+ minutes. When it's syndicate or wizard you need to be able to re-evaluate you priorities to something that can be done quicker. Like killing the wizard, usually.
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