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Traitor Telecrystal Rework\Buffs
#57
atomic1fire Wrote:Why not sell poison autoinjectors at that syndicate hideout. Different drugs would be more expensive, but you could justify it by making some weaker poisons easily purchasable. Like an autoinjector that gives 15 units of sulfanol or something upon use but then becomes useless.

Basically like the medical injectors doctors have but with one use bad things instead.

I love this idea. It gives non-chemistry-inclined traitors an outlet to go and obtain poisons without spending any of their precious telecrystals, and makes it possible for normal crewmembers to, at great difficulty, obtain certain delicious chems that are normally restricted to poison bottles.

I mean, c'mon. I want to experiment with some of the stuff in those bottles!
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