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Nerf Radium
#6
While I don't personally see why 'it's a basic dispenser chem instead of a compound' is a factor (CLF3 takes, what, 10 seconds to whip up and kills much faster), I do agree that radium is currently unbalanced, mainly because once you have 50 or 100 units of it in your system potassium iodide can't keep up with it. Frankly, nerfing radium doesn't fix the problem unless all radioactive chems become poison-bottle only. I think a superior solution is to provide better options to TREAT radiation poisoning on the station. Here are some ideas:

1) Make potassium iodide much better at purging radiation
1b) possibly have it heal small amounts of tox (and burn?) damage while you are irradiated?

2) Have med vendors carry one or two doses of pentetic acid, for heavy radiation poisoning - I only suggest this because this way p. acid would at least see SOME use

3) Make pentetic acid slightly less ridiculously hard to make, like closer to synthflesh. I mean, c'mon, it's significantly harder to make then SARIN is/was.

4) Possibly create a middle-tier radiation treatment chem between pi and p. acid, either have it be easy to whip up in chem but otherwise unavailable, or in med vendors but otherwise hard to make.

Thoughts?


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