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Nerf Radium
#4
My opinion on the current status of Radium: Fuck it.

As it is a base chem on it's own, it probably should have remained a "hey lets make the floor glow" gimmick subtance.

The radiation that gets ramped up to super-lethal levels with no efffort can pretty much only be countered by near-instant injection of anti-radiation chems, anti-burn chems, anti-tox chems, and brute chems is silly for being able to run up to a chem dispenser and spam out one base thing.

Hell, radium right now is probably about as lethal as sarin if not more so due to the likelihood of getting turned fat and dropping all your stuff or some other horrible mutation like blindness (Blindness,for any otherwise unaware, mind you is a death sentence if no one is immediately helping you).

A lethal chemical that does radiation damage is cool and makes sense considering the large swaths of chems available and the medications to fight it. But having it be as simple as gaining access and clicking one chem without any knowledge of chemistry (or at least the wiki) is silly when compared to every other dangerous chem.

Suggested solutions:
1) reduce radium's lethality - preferably back to joke-levels
2) create or change a space-chem (that may or man not include radium in it's creation) that does what radium does now.


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