01-18-2013, 09:58 AM
Cogwerks Wrote:The problem with a lot of those filler jobs is that there's really fuck-all to do other than cause trouble, unless you're a popular player. Some random dude rolls barber, nobody's gonna trust him to get a haircut. Boxing is fun but sporadic enough that there's no point having it as an assigned job that someone might get forced into. Clowns... true clownship lives in the heart, not in the ID.
This does not match my experience.
One of my favorite jobs was lawyer, and when I played as lawyer, both security and prisoners would act in a specific manner (prisoners would accept my help, security would at least talk to me, even if they ever listened).
As a "staff assistant" wearing a lawyer suit, prisoners tell me to fuck off, and security never gives me the time of day. I can also only get an HoP to change my ID to lawyer one time in 10.
The others jobs are the same: no one will trust a random dude in a barber suit with an ID that says "staff assistant" either, so saying "no one trusts a random barber" isn't an argument.
The issue is that the filler jobs might not have a lot to do, but it's not like staff assistants do either. The argument that "those jobs were useless" only makes sense if staff assistants are useful.
It just seems like there's no harm in bringing the jobs back because people can still always be staff assistants, so it's not like anyone is "stuck" in a useless job. Put differently, even if there's no benefit to bringing the back, there's no harm either, so why not listen to the players that enjoy that particular feature?