03-05-2015, 07:13 PM
The issue with poison bottles is the lottery, yeah.
You can get mundane crap like sulfonal, cyanide or sarin.
Or stuff that's more debilitating than deadly - you either need to use a lot of it, or follow your target and drag them into maint and club them to death or something. Ketamine, sodium theopental, pancuronium.
Even some of the fun poisons, like amanitin and rajaijah, you can only effectively get two people with a bottle because 40u is just too little.
And honestly, right now people can already buy a pen and six bottles and it doesn't seem to be overpowered at all. There's an art to stealthily using a pen and most people get called out on it.
I'm thinking on how to adjust my radical suggestion to work with the criticisms. Two major picks probably is too much. Reduce it to one major pick, but shunt some of the weaker majors picks down to moderate level, having them cost 3 moderate selections - but change shattering your major pick to give 4 moderate crystals, perhaps?
The basic division in my mind is:
MAJOR - Category exists to prevent ugly combos like cloak + melee from happening. Or any other rampagers' delight.
MODERATE - Powerful supporting options that aren't really plans on their own, that need to either be limited in quantity or force you to scrap your major pick to get them in excess.
MINOR - Small touches that it's no problem if a traitor were to spend to get 5/7/15 of them.
As for feeling "confining", I guess I don't see it that way. Quite the opposite, I would feel quite freed if I knew I didn't have to choose between getting the one big ticket item I want and the happy extras. I want to see those middling things like stimpacks and vuvuzelas actually being bought rather than scooped out of a surplus crate.
You can get mundane crap like sulfonal, cyanide or sarin.
Or stuff that's more debilitating than deadly - you either need to use a lot of it, or follow your target and drag them into maint and club them to death or something. Ketamine, sodium theopental, pancuronium.
Even some of the fun poisons, like amanitin and rajaijah, you can only effectively get two people with a bottle because 40u is just too little.
And honestly, right now people can already buy a pen and six bottles and it doesn't seem to be overpowered at all. There's an art to stealthily using a pen and most people get called out on it.
I'm thinking on how to adjust my radical suggestion to work with the criticisms. Two major picks probably is too much. Reduce it to one major pick, but shunt some of the weaker majors picks down to moderate level, having them cost 3 moderate selections - but change shattering your major pick to give 4 moderate crystals, perhaps?
The basic division in my mind is:
MAJOR - Category exists to prevent ugly combos like cloak + melee from happening. Or any other rampagers' delight.
MODERATE - Powerful supporting options that aren't really plans on their own, that need to either be limited in quantity or force you to scrap your major pick to get them in excess.
MINOR - Small touches that it's no problem if a traitor were to spend to get 5/7/15 of them.
As for feeling "confining", I guess I don't see it that way. Quite the opposite, I would feel quite freed if I knew I didn't have to choose between getting the one big ticket item I want and the happy extras. I want to see those middling things like stimpacks and vuvuzelas actually being bought rather than scooped out of a surplus crate.