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Traitor Telecrystal Rework\Buffs
#33
Longpost Incoming

I'm going to post the results of the weapon tests I mentioned earlier to help give a sense of how dangerous all of the different weapons are. Note that these tests were done on unarmored monkeys, I haven't tested all of the weapons yet, and subsequent changes may make results not quite as wholly accurate. I'll also be including non-traitor weapons for the sake of comparison.

The "effective range" is the range at which the projectile maintains maximum velocity and therefore deals maximum damage.

Energy Gun (Laser Setting)
Effective range: 1-4
Max range: 1-15 tiles for laser
Laser damage at maximum velocity: 60 burn
Rate of decrease: ~5 damage per tile

Rubber Shotgun Bullets
Effective range: 1-3 tiles
Max range: 1-8 tiles
Damage at max velocity: 28 brute
Rate of decrease: 4 brute per tile

Cyalume Saber
Flat 60 damage per hit.

Wrestling Belt
Flat 15 damage per hit except for Throw and Drop. Drop deals 20 damage, Throw seems to vary.

Derringer
Effective range: Pointblank
Max range: 1-4 tiles
Damage at pointblank: 125 brute
Rate of decrease: ~25 damage per tile

Radbow
Max range: 1-11+ tiles
Irradiation: 20 Gy (Flat damage regardless of distance traveled. Irradiation occurs instantly.)
Irradiation at point-blank: 30 Gy

.22 Pistol
Effective range: 1-4 tiles
Max range: 1-10 tiles
Damage at max velocity: 35 brute
Rate of decrease: 5 brute per tile

Revolver
Effective range: 1-4 tiles
Max range: 1-14 tiles (13 tiles with AP rounds)
Damage at max velocity: 60 brute (50 with AP rounds)
Rate of decrease: 5 brute per tile

Detective's Revolver
Effective range: 1-4 tiles
Max range: 1-10 tiles
Damage at max velocity: 35 brute (50 with AP rounds)
Rate of decrease: 5 damage per tile

Shotgun
Effective range: 1-3 tiles
Max range: 1-6 tiles
Damage at max velocity: ~115 brute (Explosive rounds, at point blank, deal 100 brute and 35 burn, with the burn damage slowly escalating over time.)
Rate of decrease: Decrease of ~5 brute every tile for first 3 tiles, jumps to ~60 brute at 4 tiles, decrease of 20 brute for every tile afterwards

That's about it. I haven't tested the stun weapons and explosives due to the tedium and difficulty of objectively testing things like structural damage and stamina damage, but that should give everyone a good idea about how dangerous all of the different guns are.
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