03-04-2015, 02:50 PM
So the big thing is that there used to be the big ticket items that essentially were your whole build.
Now you can get 2 big ticket items. This is a bit of an issue because you've also severely reduced the cost of some very good support items.
Now, you've counter-acted this by making the biggest problem combos inaccesible with 7 TC for the cloaker and 6TC for all the super offensive items like the Butcher's Knife, the Chainsaw, the Spacker, the C-saber, and the Belt.
However that's slightly reverse of how I feel it should be. With a lot of support items seeing a 33% or 50% price reduction, that's god damn nuts to make the super offensive items the CHEAPER items in the Cloaker+X (X=one of those things I listed a second ago) combo.
However you seem to have neglected the fact that this allows for X+X combos. C-saber and belt, belt and spacker, of course with the exceptions of the job specific chainsaw and butcher's knife.
Also, vuvuzelas. Now, I haven't used the amped vuvuzela in a while, but was it nerfed? Was it nerfed to the point that a 2TC cost is reasonable now?
The .22 is already 4, and I'm fine with it being 4 if the max was increased to 12. HOWEVER, the .22 is a reasonably powerful ranged weapon. It's not god-like insta-crit damage but you don't want to find yourself on the business end of one without armor. However, now you can take a .22 and a super powerful weapon into combat and still have 2 TC leftover for some very useful support equipment, or you can take a super powerful weapon AND a revolver with 1TC to spare.
I really think the cloak should be 6 and the Spacker/Belt/Saber/Chainsaw/Butcher's Knife should be 7TC.
That being said, I'm having a hard time finding anything else to disagree with.
Now you can get 2 big ticket items. This is a bit of an issue because you've also severely reduced the cost of some very good support items.
Now, you've counter-acted this by making the biggest problem combos inaccesible with 7 TC for the cloaker and 6TC for all the super offensive items like the Butcher's Knife, the Chainsaw, the Spacker, the C-saber, and the Belt.
However that's slightly reverse of how I feel it should be. With a lot of support items seeing a 33% or 50% price reduction, that's god damn nuts to make the super offensive items the CHEAPER items in the Cloaker+X (X=one of those things I listed a second ago) combo.
However you seem to have neglected the fact that this allows for X+X combos. C-saber and belt, belt and spacker, of course with the exceptions of the job specific chainsaw and butcher's knife.
Also, vuvuzelas. Now, I haven't used the amped vuvuzela in a while, but was it nerfed? Was it nerfed to the point that a 2TC cost is reasonable now?
The .22 is already 4, and I'm fine with it being 4 if the max was increased to 12. HOWEVER, the .22 is a reasonably powerful ranged weapon. It's not god-like insta-crit damage but you don't want to find yourself on the business end of one without armor. However, now you can take a .22 and a super powerful weapon into combat and still have 2 TC leftover for some very useful support equipment, or you can take a super powerful weapon AND a revolver with 1TC to spare.
I really think the cloak should be 6 and the Spacker/Belt/Saber/Chainsaw/Butcher's Knife should be 7TC.
That being said, I'm having a hard time finding anything else to disagree with.