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Traitor Telecrystal Rework\Buffs
#10
.22 should be cheaper I think, maybe 3 tcs. It's outclassed both stealth and damage-wise by the cheaper radbow, and by the fact you can't manufacture more ammo for it.

Also the radbow itself could stand to be raised to 4 tcs. It's probably one of the best value for money weapons, and this keeps it consistent at three radbows being the max a regular traitor can obtain (which is a fairly hefty supply of radbows on its own)

Tac grenades should be raised to 2, yeah. Incendiary grenades can tear a fairly decent hole in the station now and you get 2 per box.

The bowling kit should be a little cheaper I think, maybe 5 tcs.

Emags and shotguns should definitely keep their current tc cost, they're both super powerful for what they do.

The safari kit could stand to be 7 I think, the boomerang alone is a rampage weapon on par with a c-saber, and a 6 tc cost allows you to get two of them.

EMP grenades could be cheaper I think, 2 tcs is a little high for using them as a general utility thing and you generally only see them used to send the buddies and bots mad.

Chemicompiler's kind of an odd duck, only a few people really know how to use it to its full effectiveness and can create station-wrecking reactions with just one. Those dudes have probably overhyped it a bit, but to everyone else it's next to useless. I dunno how lowering the point cost would help with that.

Mining charge hacker definitely ought to be cheaper, the mining charges are pretty crappy. Admittedly it probably needs a boost more in function than value.

Power sink could be raised in cost I think, maybe to 5 or even 6. Depending on the round, it's very easy to shut down the entire station for something you only have to set up once.

Don't have any particular thoughts about the rest yet, maybe more later.

(Oh, boosting the cost of the explosive shotgun rounds might be a good idea. So many people are doing the 'cheese x-drone/buy fifty boxes/annihilate the station' routine and it's practically uncounterable.)
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