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Traitor Telecrystal Rework\Buffs
#3
Surplus crates costing twelve? Am I misreading something here?

Also, I think this is a good discussion. Which admin has the graphics depicting the frequency of traitor purchases, and the frequency of purchases divided by TC costs? Those were neat.

Some thoughts...
Donk Pockets are really, really good and too many chefs get the knife and ignore the donks. Should cost at least 2.
Emag should be higher. It's such a ridiculously versatile piece of equipment.
Cloak should be lower.
Tac grenades should be 1. Or maybe get a free box thrown in with every purchase because they're not a tool in and of themselves. They're like sprinkles.
Bowling kit, 5. Sometimes you need more balls. It's not like you can wear two bowling suits.
Syringe gun, 3 or even 2. I hear this item might be straight up broken at the moment, but even if it weren't it's not a convenient way to jack someone with chemicals. Just get an emag and pop a hypo, that way you can select your dosage and can't miss.
Shotguns are nasty. Seven or eight.
Teleport gun could be five. It only gets four shots before you need to recharge.
.22... not sure. Probably lower, because it's kind of a crappy weapon.
Mindslave Plus? What is this?
Macrobomb, I'd be happier if it ate all my TCs if the boom were bigger. 10 TCs, give it a full 11x11 TTV bomb yield.
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